By Professor / By Stream / By Topic

MASc

Biochemical Exploration and Simulation Environment

Professor: Dumontier, Michel

Our group is currently designing a series of discrete, stochastic simulators to test hypotheses regarding the structure and organization of cells and sub-cellular environments. Projects in this area involve the design and implementation of an environment for simulating and visualizing biochemical models composed of molecular interactions and biochemical reactions, and integrating this with structured knowledge drawn from the Bio2RDF project.

Biochemical knowledge discovery

Professor: Dumontier, Michel

This project aims to design and develop new user interfaces to support biochemical knowledge discovery with data drawn from the newly emerging Semantic Web, and in particular our Bio2RDF project. Projects in this area involve i) effective browsing and data mining over hyper-dimensional asserted and inferred knowledge arising from multiple sources, ii) investigating the effectiveness of autocompleting forms or controlled natural language for the formulation of restricted or well-formed queries drawn from terms and relations that are formally specified in ontologies, and iii) developing novel visualizations that emphasize the explicit and implicit semantics of the terms and relations that appear in the result sets.
Biochemical visualization

CleanEMG

Professor: Chan, Adrian

Human Factors in Healthcare and Patient Safety – Computerized double–check for medication administration

Professor: Parush, Avi

Collaborations: Anthony Whitehead (School of Information Technology), Jackie Ellis (School of Nursing, University of Ottawa and Research Adjunct in the psychology department of Carleton U)

The development and testing of a new morphine dose calculator. Currently we are running a lab study in a nursing simulator. Following the lab study we will conduct a full scale field study where the calculator will be implemented in a pediatric hospital and be used by nurses with our research team capturing its sue in terms of effectiveness and safety.

Human Interfacing in Exergames/Training Applications

Professor: Whitehead, Anthony

Project Participants: Hannah Johnston, Kaitlyn Fox

Active play systems require the users(players) to understand and mimic significant motions and poses in order to play these games. However, it is becoming apparent that the interface requirements are much more complicated than originally expected. In this project we are looking at methods for enhancing the human understanding of moves and poses in training type applications such as virtual Tai Chi, Yoga or Pilates.

Looking for Students in: MA/MASc/MCS

iFACE

Professor: Arya, Ali

Participants: Avi Parush

The Interactive Facial Animation – Comprehensive Environment (iFACE) project aims at developing emotional personality-rich agents with support for realistic or stylized facial animation to interact intelligently with users.

Looking for Students in: MA/MASc/MCS

Project Site: iFACE
iFace

Procedural Animation for Intelligent Agents

Professor: Arya, Ali

Participants: Avi Parush

This project is an extension of the iFACE project to full body motion. By defining primary themes (basic actions) and secondary themes (personalized characteristics like agge, gender, energy, mood, etc) for motion, we study how these theme can be modeled and how new animations can be procedurally created for new personal characteristics.

Looking for Students in: MA/MASc/MCS

Project Site: IAT
Project Site: SPICE

Sensor Networks for Active Play (SNAP)

Professor: Whitehead, Anthony

Participants: Hannah Johnston, Kaitlyn Fox, Joe Tuen, Nick Crampton

We have created and tested a wearable sensor network that detects a user's body position as input for interactive applications. It is envisioned to take game experiences such as Dance Dance Revolution, Wii Fit and other active play scenarios to a whole new level, augmenting or replacing the binary foot-pad and balance board with a more immersive, full-body input system. Our experience shows that a distributed set of sensors around the body prevents the player from cheating the system by using motion of the device alone to trick the system. A relatively simple sensor network configuration can enforce proper form and ensure that the player is actively participating in the game context, while a larger configuration can be used in training applications.

Looking for Students in: MA/MASc/MCS

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SmartRollator

Professor: Chan, Adrian

SNAP-based Therapy and Rehabilitation Systems (STARS)

Professor: Whitehead, Anthony

Participants: Kaitlyn Fox

This work intends to take the SNAP(add link) system and examine its applications in physio/occupational therapy systems. The on body sensor network allows the computer to verify proper performance of exercises, while new media elements can take the monotony of performing these exercises away. In this project we are examining interface issues to help a human better understand issues related to the proper performance of rehabilitative exercises. Usability issues arise from trying to maximize the understanding a user has when deciphering online pose and orientation of a virtual avatar.

Looking for Students in: MA/MASc/MCS

User Experience in 3D Virtual Environments

Professor: Arya, Ali

Participants: Robert Biddle, Gitte Lindgaard

This project aims at understanding how and why people interact with 3D Virtual Environments (3DVEs). The work involves studying the user requirements, adoption, interface methods, and use cases. We hope to find what applications suit 3DVEs better and how 3DVEs can be improved to match the user needs.

Looking for Students in: MA/MASc/MCS

Project Site: Vcher

Video-based and other Alternative Input Systems

Professor: Arya, Ali

This project aims at developing systems that use video (including both normal images and depth information) to recognize and track human motions, in order to control computer actions. Video-based input is becoming more possible due to availability of depth camera like Kinect for Xbox. They allow a more natural alternative for computer input compared to mouse and keyboard. Our research also includes the study of other alternative methods (like Haptic), user acceptance, ease of use and precision compared to more traditional HCI methods.

Looking for Students in: MA/MASc/MCS

Project Site: Vhci

MCS

Collaboration using Large-Scale Multitouch Displays

Professor: Biddle, Robert

Participants: Brown, Gossage, Wilson

In collaborative activities, shared artefacts can play an important role by representing state, showing progress, and suggesting possibilities for action. We are exploring software for large-scale multitouch displays to support collaboration in this way. In particular, we are studying collaborative processes in software development, and designing new display systems to help.

Looking for Students in: MCS

Project Site: Agile

HCI for Crime Simulation

Professor: Corriveau, Jean–Pierre

HCI for learning by analogy

Professor: Corriveau, Jean–Pierre

Human Behaviour and Computer Security

Professor: Biddle, Robert

Participants: Patrick, Chiasson, Leblanc

Computer security means security for people, yet the human factors involved are poorly understood. Indeed, human behaviour, its strengths and weaknesses, are too often better understood by cyberspace attackers than by secure system designers. We need to change that, and use knowledge of human and social behaviour to design better, safer, and more secure systems. We will conduct studies of theory and apply them to on-line security challenges.

Looking for Students in: MCS

Project Site: Security

Improving Usability and Security of Password Systems

Professor: Biddle, Robert

Participants: Patrick, Chiasson, Wright, Stobert, Freitas

Living life online involves managing work, play, resources, and identities. Controlling all this requires secure access, and that requires authentication, typically with passwords. Can we make authentication easier yet stronger? We will design new systems based on human factors, implement them on the web and on mobile devices, and evaluate them in the lab and in the field.

Looking for Students in: MCS

Project Site: Security

Navigation

Professor: Sack, J.–R

Participants: Masoud M. Omran (Ph.D. student), Hamid Zarrabi-Zadeh (postdoc)

A user interface is to be designed for a navigation system enabling route options to be displayed. We are starting to discuss cooperation with industry. An NDA would have to be signed. Programming experience on small devices is a requirement. Students must also be knowledgeable in algorithms' design for shortest path-related problems.

Looking for Students in: MCS

New Media Privacy and Security

Professor: Biddle, Robert

Participants: Chiasson, Stobert, Whitson

New media now involves environments in which we represent ourselves and live our lives, from blogs and Facebook to online games and virtual worlds. These environments change our understanding of privacy and security, and yet those ideas remain important. How can we adapt our understanding and tools for privacy and security most effectively? How can we persuade, encourage, and support affective learning? We are building trial systems and conducting studies to find out.

Looking for Students in: MCS

Project Site: Games

Visualization for Computer Security Administration

Professor: Biddle, Robert

Participants: Patrick, Brown, Wilson

Administration and management of the security of computer systems and networks is challenging work, requiring ongoing monitoring, together with rapid analysis and response to attacks. Designing tools to help security administrators is difficult because of the adaptability of attackers and automated nature of attacks. We are exploring large scale information visualization systems to help.

Looking for Students in: MCS

Project Site: Security

MA

Exploring Team Situation Awareness in Virtual Environments and in the real world

Professor: Lindgaard, Gitte

Human Judgment and Decision Making

Professor: Lindgaard, Gitte

User–Centred Design

Professor: Lindgaard, Gitte

Human Factors in Healthcare and Patient Safety – Computerized double–check for medication administration

Professor: Parush, Avi

Collaborations: Anthony Whitehead (School of Information Technology), Jackie Ellis (School of Nursing, University of Ottawa and Research Adjunct in the psychology department of Carleton U)

The development and testing of a new morphine dose calculator. Currently we are running a lab study in a nursing simulator. Following the lab study we will conduct a full scale field study where the calculator will be implemented in a pediatric hospital and be used by nurses with our research team capturing its sue in terms of effectiveness and safety.

Human Factors in Healthcare and Patient Safety – Electronic medical records

Professor: Parush, Avi

Based on an extensive task analysis performed on the use of electronic health records during patient encounter, the current study proceeds to develop test scenarios and run a lab usability test on commercial records. The next phase will be develop and implement innovative visualizations of patient data in electronic health records. The project is done in collaboration with the School of Medicine in the University of Ottawa.

Selection testing for situation awareness and spatial abilities – Human Factors in Selection and Training

Professor: Parush, Avi

The research and development of selection tests for various military occupations. So far we have studied the possibility of developing a selection test of situation awareness for helicopter pilots. We are currently working on developing selection tests of spatial abilities for five different military occupations. The studies are done both as analytic investigations (cognitive task analysis) and empirical tests in simulators. The project is done in collaboration with the Director General of Military Personnel Research and Assessment, Department of National Defense.

Teamwork and situation awareness in Complex and Extreme Circumstances – Team display for forest fire fighting

Professor: Parush, Avi

The research and development of information display and cognitive aids in the command and control (C2) context of forest fire fighting. The specific aim of the information display is to facilitate team situation awareness. The research paradigm is based on the use of a MicroWorld simulating C2 of forest fire fighting. The research is lab-based at this point, with two participants playing the roles of two key people in the C2 center, and will be extended to actual ethnographic studies in real world fire fighting C2 centers. The research is done in collaboration with the Ontario Ministry of Natural resources.

Currently looking for students to participate in this project

Teamwork and situation awareness in Complex and Extreme Circumstances – Team display for the medical OR

Professor: Parush, Avi

The research and development of information display and cognitive aids in the medical operating room. In the current phase, a concept has been developed, and we are currently entering the specific development and testing of the display, primarily in OR simulators. Some of this research is done in collaboration with The Ottawa Hospital, and in the future with Laval University, Quebec.

Teamwork and situation awareness in Complex and Extreme Circumstances – Team situation awareness and spatial cognition in urban fire-fighting

Professor: Parush, Avi

The study of teamwork and team situation awareness and spatial cognition during urban fire fighting. The study is done using game-like first-person desktop VR environment with two participants playing the roles of two fire fighters entering a burning building. The study is done in collaboration with CAE Professional Services.

Working on the creation of a number of new cybercartographic atlases with Inuit and Aboriginal peoples

Professor: Taylor, Fraser